Software Content / Software Content for ٺƵ en Coding for Two Audiences: Humans and Computers /blog/coding-two-audiences-humans-and-computers <p>Software code is written to be read by both computers and humans. Machines quickly and perfectly understand the computational meaning, while humans read it the same way they read natural language: not as quickly and sometimes incorrectly. With a new $1.2M three-year <a href="https://www.nsf.gov/awardsearch/showAward?AWD_ID=2107592">NSF-funded project</a>, a group of software engineers and social scientists at ٺƵ will leverage this bimodality to develop tools that make writing, reading and maintaining code easier and improve the overall programming experience.</p> February 14, 2022 - 4:14pm Andy Fell /blog/coding-two-audiences-humans-and-computers Poet, Software Pioneer Receive ٺƵ Innovation Awards /news/poet-software-pioneer-receive-uc-davis-innovation-awards <p>Ralph J. Hexter, interim chancellor of the University of California, Davis, today (June 1) announced the recipients of the first two of the university's 2017 Chancellor’s Innovation&nbsp;Awards: The Innovative Community Partner of the Year award goes to Vivek Ranadivé and the Sacramento Kings organization, and the Lifetime Achievement Award for Innovation goes to poet Gary Snyder, professor emeritus of English.</p> June 01, 2017 - 2:42pm Andy Fell /news/poet-software-pioneer-receive-uc-davis-innovation-awards KeckCAVES Virtual Reality Software Now for Gaming Headsets /news/keckcaves-virtual-reality-software-now-gaming-headsets <p>Virtual reality software used by scientists at the University of California, Davis, to study everything from earthquakes to molecular biology in a 3-D&nbsp;“cave” can now run on some off-the-shelf gaming VR headsets. Instructions and downloads are available online. &nbsp;</p> <p>For more than 10 years, the Keck Center for Active Visualization in Earth Sciences (<a href="http://keckcaves.org">KeckCAVES</a>) at ٺƵ has allowed researchers to build 3-D, interactive models of places they cannot visit in reality.</p> January 25, 2017 - 4:57pm Andy Fell /news/keckcaves-virtual-reality-software-now-gaming-headsets